Reinforcement learning (RL) is a dominant paradigm for improving the reasoning abilities of large language models, yet its effectiveness varies across tasks and compute budgets. We propose a \emph{relative-budget} theory explaining this variation through a single quantity called relative budget ξ:=H/E[T], where H is the generation horizon (token budget) and T denotes the number of tokens until the first correct solution under a base policy. We show that ξ determines sample efficiency by controlling reward variance and the likelihood of informative trajectories. Our analysis reveals three regimes: in the \emph{deficient} regime (ξ→0), informative trajectories are rare and the sample complexity explodes; in the \emph{balanced} regime (ξ=Θ(1)), informative trajectories occur with non-negligible probability and RL is maximally sample-efficient; and in the \emph{ample} regime (ξ→∞), learning remains stable but marginal gains per iteration diminish. We further provide finite-sample guarantees for online RL that characterize learning progress across these regimes. Specifically, in a case study under idealized distributional assumptions, we show that the relative budget grows linearly over iterations. Our empirical results confirm these predictions in realistic settings, identifying a budget ξ∈[1.5,2.0] that maximizes learning efficiency and coincides with peak reasoning performance.
@article{arxiv.2602.01523,
title = {A Relative-Budget Theory for Reinforcement Learning with Verifiable Rewards in Large Language Model Reasoning},
author = {Akifumi Wachi and Hirota Kinoshita and Shokichi Takakura and Rei Higuchi and Taiji Suzuki},
journal= {arXiv preprint arXiv:2602.01523},
year = {2026}
}