English

A mathematical model of the Mafia game

Probability 2013-03-13 v3 Computer Science and Game Theory Physics and Society

Abstract

Mafia (also called Werewolf) is a party game. The participants are divided into two competing groups: citizens and a mafia. The objective is to eliminate the opponent group. The game consists of two consecutive phases (day and night) and a certain set of actions (e.g. lynching during day). The mafia members have additional powers (knowing each other, killing during night) whereas the citizens are more numerous. We propose a simple mathematical model of the game, which is essentially a pure death process with discrete time. We find the closed-form solutions for the mafia winning-chance, w(n,m), as well as for the evolution of the game. Moreover, we investigate the discrete properties of results, as well as their continuous-time approximations. It turns out that a relatively small number of the mafia members, i.e. proportional to the square root of the total number of players, gives equal winning-chance for both groups. Furthermore, the game strongly depends on the parity of the total number of players.

Keywords

Cite

@article{arxiv.1009.1031,
  title  = {A mathematical model of the Mafia game},
  author = {Piotr Migdał},
  journal= {arXiv preprint arXiv:1009.1031},
  year   = {2013}
}

Comments

12 pages, 4 figures; after corrections