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A Grounded Conceptual Model for Ownership Types in Rust

Programming Languages 2023-09-11 v1 Human-Computer Interaction

Abstract

Programmers learning Rust struggle to understand ownership types, Rust's core mechanism for ensuring memory safety without garbage collection. This paper describes our attempt to systematically design a pedagogy for ownership types. First, we studied Rust developers' misconceptions of ownership to create the Ownership Inventory, a new instrument for measuring a person's knowledge of ownership. We found that Rust learners could not connect Rust's static and dynamic semantics, such as determining why an ill-typed program would (or would not) exhibit undefined behavior. Second, we created a conceptual model of Rust's semantics that explains borrow checking in terms of flow-sensitive permissions on paths into memory. Third, we implemented a Rust compiler plugin that visualizes programs under the model. Fourth, we integrated the permissions model and visualizations into a broader pedagogy of ownership by writing a new ownership chapter for The Rust Programming Language, a popular Rust textbook. Fifth, we evaluated an initial deployment of our pedagogy against the original version, using reader responses to the Ownership Inventory as a point of comparison. Thus far, the new pedagogy has improved learner scores on the Ownership Inventory by an average of 9% (N=342,d=0.56N = 342, d = 0.56).

Keywords

Cite

@article{arxiv.2309.04134,
  title  = {A Grounded Conceptual Model for Ownership Types in Rust},
  author = {Will Crichton and Gavin Gray and Shriram Krishnamurthi},
  journal= {arXiv preprint arXiv:2309.04134},
  year   = {2023}
}

Comments

Published at OOPSLA 2023

R2 v1 2026-06-28T12:15:56.331Z