English

A graphics processor-based intranuclear cascade and evaporation simulation

Computational Physics 2014-10-01 v2 Nuclear Theory Medical Physics

Abstract

Monte Carlo simulations of the transport of protons in human tissue have been deployed on graphics processing units (GPUs) with impressive results. To provide a more complete treatment of non-elastic nuclear interactions in these simulations, we developed a fast intranuclear cascade-evaporation simulation for the GPU. This can be used to model non-elastic proton collisions on any therapeutically relevant nuclei at incident energies between 20 and 250 MeV. Predictions are in good agreement with Geant4.9.6p2. It takes approximately 2 s to calculate 1×1061\times 10^6 200 MeV proton-16^{16}O interactions on a NVIDIA GTX680 GPU. A speed-up factor of \sim20 relative to one Intel i7-3820 core processor thread was achieved.

Keywords

Cite

@article{arxiv.1309.7963,
  title  = {A graphics processor-based intranuclear cascade and evaporation simulation},
  author = {H. Wan Chan Tseung and C. Beltran},
  journal= {arXiv preprint arXiv:1309.7963},
  year   = {2014}
}

Comments

6 pages, 2 figures

R2 v1 2026-06-22T01:37:21.655Z