English

A Formal Solution to the Grain of Truth Problem

Artificial Intelligence 2016-09-21 v1 Computer Science and Game Theory Machine Learning

Abstract

A Bayesian agent acting in a multi-agent environment learns to predict the other agents' policies if its prior assigns positive probability to them (in other words, its prior contains a \emph{grain of truth}). Finding a reasonably large class of policies that contains the Bayes-optimal policies with respect to this class is known as the \emph{grain of truth problem}. Only small classes are known to have a grain of truth and the literature contains several related impossibility results. In this paper we present a formal and general solution to the full grain of truth problem: we construct a class of policies that contains all computable policies as well as Bayes-optimal policies for every lower semicomputable prior over the class. When the environment is unknown, Bayes-optimal agents may fail to act optimally even asymptotically. However, agents based on Thompson sampling converge to play {\epsilon}-Nash equilibria in arbitrary unknown computable multi-agent environments. While these results are purely theoretical, we show that they can be computationally approximated arbitrarily closely.

Keywords

Cite

@article{arxiv.1609.05058,
  title  = {A Formal Solution to the Grain of Truth Problem},
  author = {Jan Leike and Jessica Taylor and Benya Fallenstein},
  journal= {arXiv preprint arXiv:1609.05058},
  year   = {2016}
}

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UAI 2016

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