English

3D simulations of self-propelled, reconstructed jellyfish using vortex methods

Fluid Dynamics 2009-10-20 v1 Computational Physics

Abstract

We present simulations of the vortex dynamics associated with the self-propelled motion of jellyfish. The geometry is obtained from image segmentation of video recordings from live jellyfish. The numerical simulations are performed using three-dimensional viscous, vortex particle methods with Brinkman penalization to impose the kinematics of the jellyfish motion. We study two types of strokes recorded in the experiment1. The first type (stroke A) produces two vortex rings during the stroke: one outside the bell during the power stroke and one inside the bell during the recovery stroke. The second type (stroke B) produces three vortex rings: one ring during the power stroke and two vortex rings during the recovery stroke. Both strokes propel the jellyfish, with stroke B producing the highest velocity. The speed of the jellyfish scales with the square root of the Reynolds number. The simulations are visualized in a fluid dynamics video.

Cite

@article{arxiv.0910.3242,
  title  = {3D simulations of self-propelled, reconstructed jellyfish using vortex methods},
  author = {J. T. Rasmussen and D. Rosinelli and F. Storti and P. Koumoutsakos and J. H. Walther},
  journal= {arXiv preprint arXiv:0910.3242},
  year   = {2009}
}

Comments

1 page, 1 figure

R2 v1 2026-06-21T13:59:32.269Z