English

2D implementation of Kinetic-diffusion Monte Carlo in Eiron

Computational Engineering, Finance, and Science 2026-03-27 v3

Abstract

Particle-based kinetic Monte Carlo simulations of neutral particles is one of the major computational bottlenecks in tokamak scrape-off layer simulations. This computational cost comes from the need to resolve individual collision events in high-collisional regimes. However, in such regimes, one can approximate the high-collisional kinetic dynamics with computationally cheaper diffusion. Asymptotic-preserving schemes make use of this limit to perform simulations in these regimes, without a blow-up in computational cost as incurred by standard kinetic approaches. One such scheme is Kinetic-diffusion Monte Carlo. In this paper, we present a first extension of this scheme to the two-dimensional setting and its implementation in the Eiron particle code. We then demonstrate that this implementation produces a significant speedup over kinetic simulations in high-collisional cases.

Keywords

Cite

@article{arxiv.2509.19140,
  title  = {2D implementation of Kinetic-diffusion Monte Carlo in Eiron},
  author = {Oskar Lappi and Emil Løvbak and Thijs Steel and Giovanni Samaey},
  journal= {arXiv preprint arXiv:2509.19140},
  year   = {2026}
}

Comments

9 pages, 4 figures, fixed minor textual errors

R2 v1 2026-07-01T05:52:20.550Z