Learning Representations from 3D Gaussian Splats
Abstract
3D Gaussian Splatting (3DGS) is a recent approach for scene rendering. Although primarily designed for view synthesis, its potential for scene understanding tasks remains underexplored. In this work, we conduct a comparative evaluation of various geometric deep learning architectures for the classification of 3D scenes represented using Gaussian Splatting. We benchmark point-based and graph-based models across both traditional point cloud datasets and dedicated Gaussian Splatting datasets. Scenes are embedded into latent representations, which are evaluated through end-to-end classification, linear probing, and clustering analysis. Our study provides insight into the suitability of different geometry-aware architectures and input feature configurations for learning effective 3D Gaussian Splat representations. The results highlight consistent differences between architectural families and reveal the impact of Gaussian-specific attributes on the quality of representation.
Comments: 5 figures, 15 pages
Cite
@article{arxiv.2605.29549,
title = {Learning Representations from 3D Gaussian Splats},
author = {Julia Farganus and Krzysztof Żurawicki and Arkadiusz Gaweł and Weronika Jakubowska and Halina Kwaśnicka},
journal= {arXiv preprint arXiv:2605.29549},
year = {2026}
}